![]() ![]() You don’t actually ‘fly’ the plane or operate the turrets yourself. ![]() Initial decisions are few, altitude choice determining flak and fighter vulnerability, crew comfort (higher = colder) and bombing, recon, and navigation efficiency. Moody lighting and clotted cream clouds encourage camera twirling and daydreaming. The dumpy 3D Lanc is a dear, the bobbleheaded crew hard to dislike. Things start improving when tyres leave tarmac. Tweaking everything from crew headgear to the armour thicknesses on specific fuselage sections in order to achieve double-edged, ahistorical performance gains? I guess some will enjoy the faffing, but to me it’s simply a tiresome illusion eroder, a cheap, discordant way of adding interest to inter-mission intermissions. ![]() #Bomber crew cheat engine codeThe evening I’ve just spent with the single-mission sliver of preview code suggests the game will generate far more compliments than complaints, but won’t fully satisfy fans of No Moon Tonight and B-17: Queen of the Skies. On Oct 19th, if all goes to plan, a green Very light will fizz heavenward and anyone with £TBA to spare will get the chance to find out whether Runner Duck’s 3D-FTL-with-Lancasters is W for Wizard or S for Shite. Bomber Crew is warming its engines and waggling its flight control surfaces. ![]()
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